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Enhancing motivation to learn marine ecology and increase ocean literacy through Virtual Reality in Higher Education

Enhancing motivation to learn marine ecology and increase ocean literacy through Virtual Reality in Higher Education

This is a Preprint and has not been peer reviewed. This is version 2 of this Preprint.

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Authors

Sally Anne Keith , Laura-Li Jeannot, Emma McKinley, Geraldine Fauville, Erika Woolsey

Abstract

Virtual Reality (VR) is increasingly recognised as a tool for enhancing engagement and motivation in education. This is particularly true where access to experiential learning is limited, as is often the case in marine ecology courses. However, the effectiveness of VR for teaching and learning in higher education is poorly understood. Here, we use the Explore experience developed by The Hydrous (non-profit) combined with a post-experience questionnaire to test (1) the impact of the experience on self-reported motivation to learn, knowledge consolidation and motivation for pro-environmental behaviour (PEB); (2) the influence of small group discussion immediately after the experience (treatment) on these outcomes; and (3) whether individual motivation either to learn or for PEB could be predicted by sensory experience, cybersickness, ease of use, presence, or preference for realism. We found that undergraduate university students (n=48) had overall positive responses to the VR experience regardless of whether they participated in a small discussion group, reporting increased motivation to learn, increased motivation for PEB and knowledge consolidation. Positive responses were predicted by positive sensory experience, with those students who reported stimulation (as opposed to overload) also experiencing the most positive outcomes in motivation and consolidation. Our study demonstrates that integrating VR into a real higher education course can enhance student motivation, support knowledge consolidation, and foster PEB. The findings align with learning theories suggesting that VR experiences promote active engagement, intrinsic motivation, and deeper cognitive processing. Our results highlight VR's potential as an effective tool in higher education, providing insights for future VR applications not only in marine science learning but also in fostering lifelong global citizenship.

DOI

https://doi.org/10.32942/X23H0Q

Subjects

Ecology and Evolutionary Biology, Life Sciences, Marine Biology, Other Social and Behavioral Sciences, Psychology, Social and Behavioral Sciences

Keywords

coral reef, Ecology, undergraduate, questionnaire, discussion, virtual reality, ocean literacy, empathy, immersive learning

Dates

Published: 2025-06-16 22:18

Last Updated: 2025-09-19 04:00

Older Versions

License

CC-By Attribution-NonCommercial-NoDerivatives 4.0 International

Additional Metadata

Conflict of interest statement:
None

Data and Code Availability Statement:
Open data/code not available while in review

Language:
English