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Natural Heritage: A Teaching Game For Biodiversity Conservation

Natural Heritage: A Teaching Game For Biodiversity Conservation

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Authors

Daniel Vedder , Stefan Fallert, Jakob Seitz, Tobias Lengfeld, Jan Erik Fischer, Sebastian von Mammen, Juliano Sarmento Cabral, Andreas Knote

Abstract

The potential for computer games to serve as effective learning and teaching tools is now widely acknowledged. Here, we present ‘Natural Heritage’, an educational turn-based strategy game about biodiversity conservation. In it, the player takes on the role of an elected policy maker who has to balance ecological and economic targets while managing regional land use. The game aims to teach key principles of ecology by integrating them into its game mechanics, such as habitat heterogeneity or the species-area relationship. It also challenges players to think about the economic and political aspects of conservation. The game is open source and available online, and is intended to be used to accompany instruction in an upper secondary or undergraduate class. In this paper, we explain the goal, design, and mechanics of the game, and describe the underlying mathematical model that drives the social-ecological simulation based on the player's input.

DOI

https://doi.org/10.32942/X20078

Subjects

Agricultural and Resource Economics, Biodiversity, Environmental Studies, Higher Education

Keywords

biodiversity conservation, landscape ecology, land use, serious game, computer game, social-ecological model

Dates

Published: 2025-11-04 12:48

Last Updated: 2025-11-04 12:48

License

CC BY Attribution 4.0 International

Additional Metadata

Conflict of interest statement:
None

Data and Code Availability Statement:
Natural Heritage can be played online at https://jakob-s.itch.io/natural-heritage, and can be downloaded for Microsoft Windows and GNU/Linux from there. The source code is available on Github (https://github.com/CCTB-Ecomods/Natural-Heritage).

Language:
English